Objective – The purpose of this study is to explore collection development, cataloguing, processing, and circulation practices for tabletop game collections in libraries. This study used the term “tabletop games” to refer to the array of game styles that are played in real-world, social settings, such as board games, dice and card games, collectible card games, and role-playing games. Evidence Based Library and Information Practice 2017, 12.1 3 Methods – An online survey regarding tabletop games in libraries was developed with input from academic, public, and school librarians. Participants were recruited utilizing a snowball sampling technique involving electronic outlets and discussion lists used by librarians in school, public, and aca...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
This presentation discusses a year-long research project by the UNT Media Library to assess differen...
This presentation discusses a year-long research project by the UNT Media Library to assess differen...
This article discusses results from an online survey of 119 libraries to explore collection developm...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
The rise of game development and game studies on university campuses prompts academic libraries to c...
Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discu...
Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discu...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Independent study exploring the history of tabletop role-playing games, their intrinsic benefits, an...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
This presentation discusses a year-long research project by the UNT Media Library to assess differen...
This presentation discusses a year-long research project by the UNT Media Library to assess differen...
This article discusses results from an online survey of 119 libraries to explore collection developm...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
The rise of game development and game studies on university campuses prompts academic libraries to c...
Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discu...
Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discu...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Independent study exploring the history of tabletop role-playing games, their intrinsic benefits, an...
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playin...
This presentation discusses a year-long research project by the UNT Media Library to assess differen...
This presentation discusses a year-long research project by the UNT Media Library to assess differen...