A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time frame rates. The brute force approach is usually too complex for real-time frame rates to be achieved. Several terrain-rendering techniques have been proposed that use Level of Detail (LOD) to generate a simplified representation of a terrain. The geometry clipmap is a recently proposed approach that utilises the potential of modern graphics hardware. It stores vertex data on the graphics card, that is updated incrementally as the viewpoint moves. LOD is achieved using regular nested grids of increasing size and decreasing detail, centred around the viewpoint. We implemented the geometry clipmaps algorithm, and present aspects of our ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
Microsoft researcher, and his colleague F. Losasso from Stanford University presented an absolutely ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
Real-time rendering of large-scale terrains is a difficult problem and remains an active field of re...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique inclu...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Three dimensional terrain rendering is used for various computer applications such as mapping softw...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
Microsoft researcher, and his colleague F. Losasso from Stanford University presented an absolutely ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
Real-time rendering of large-scale terrains is a difficult problem and remains an active field of re...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique inclu...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Three dimensional terrain rendering is used for various computer applications such as mapping softw...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...