Microsoft researcher, and his colleague F. Losasso from Stanford University presented an absolutely new approach to the level-of-detail (LOD) control in terrain rendering. This new approach is called Geometry Clipmaps and is revolutionary to the previous level-of-detail techniques such as:- triangulated irregular networks,- bin-tree hierarchies,- bin-tree regions,- tiled blocks, It has a number of advantages over these techniques:- simplicity,- optimal rendering throughput,- visual continuity,- continuous frame rates,- immediate complexity throttling,- graceful degradation,- surface shading, More important, it enables two new runtime funtionalities:- compression,- synthesis. What geometry clipmaps do is to cache the terrain in the set of ne...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
We present a technique for efficient management of large textures and its real-time application to g...
Real-time rendering of large-scale terrains is a difficult problem and remains an active field of re...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique inclu...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
We present a technique for efficient management of large textures and its real-time application to g...
Real-time rendering of large-scale terrains is a difficult problem and remains an active field of re...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique inclu...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...