This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique includes screen-space error analysis from application’s view parameters in order to provide error-bounded visualization. This is accomplished dividing each nested patch into tiles to analyze the projected error into screen, as tiled-block terrain rendering techniques do. Finally, the implementation takes advantage of modern GPU processing power using DirectX 10 graphics library. The results obtained allow real-time navigation over large terrain extensions, consuming little CPU processing time.Presentado en el IX Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI
This doctoral dissertation presents an original approach to the planet-sized terrain visualization. ...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique inclu...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Though considerable progress has been made with the view-dependent techniques in terrain visualizati...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
Microsoft researcher, and his colleague F. Losasso from Stanford University presented an absolutely ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
This doctoral dissertation presents an original approach to the planet-sized terrain visualization. ...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique inclu...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Though considerable progress has been made with the view-dependent techniques in terrain visualizati...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
Microsoft researcher, and his colleague F. Losasso from Stanford University presented an absolutely ...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
This doctoral dissertation presents an original approach to the planet-sized terrain visualization. ...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....