Methods for solving shadow problems by solving instances of visibility problems have long been known and exploited. There are, however, other potent uses of such a reduction of shadow problems, several of which we explore in this paper. Specifically, we describe algorithms that use a resolution--independent, or object--space, visibility structure for the computation of object--space shadows under point, linear, and area light sources. The connection between object--space visibility and shadow computation is well--known in computer graphics. We show how that fundamental observation can be recast and generalized within an object--space visibility structure. The edges in such a structure contain exactly the information needed to determine shad...
Shadows are of great importance to computer graphics, especially for interactive animation due to th...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
We consider visibility and shadow problems in the plane under static and dynamic conditions. We sho...
We consider visibility and shadow problems in the plane under static and dynamic conditions. We sho...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Accurate global visibility information has become essential in global illumination rendering. Combin...
This paper describes a fast, practical algorithm to compute the shadow boundariesin a polyhedral sce...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Shadows are one of the most important effects to create realism in rendering. Most real-time applica...
Shadows are of great importance to computer graphics, especially for interactive animation due to th...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
We consider visibility and shadow problems in the plane under static and dynamic conditions. We sho...
We consider visibility and shadow problems in the plane under static and dynamic conditions. We sho...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Accurate global visibility information has become essential in global illumination rendering. Combin...
This paper describes a fast, practical algorithm to compute the shadow boundariesin a polyhedral sce...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Shadows are one of the most important effects to create realism in rendering. Most real-time applica...
Shadows are of great importance to computer graphics, especially for interactive animation due to th...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...