We consider visibility and shadow problems in the plane under static and dynamic conditions. We show that several problems in this domain are intimately related and that a careful formulation of the requirements of each problem can lead to a great deal of reuse in the implementation. This is of interest to the practitioner who may find it difficult to implement visibility and shadow algorithms given their complexity. A solution of these problems in the plane turns out to be a necessary component of their solution in space and by separating these components, difficult issues of implementation are taken care of at the design level. We also give specific algorithmic results. We show a reduction between shadow and visibility computations...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
We consider visibility and shadow problems in the plane under static and dynamic conditions. We sho...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Visibility problems are central to many computer graphics applications. The most common examples inc...
This paper describes a fast, practical algorithm to compute the shadow boundariesin a polyhedral sce...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
Visibility problems are central to many computer graphics applications. The most common examples inc...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
We consider visibility and shadow problems in the plane under static and dynamic conditions. We sho...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Visibility problems are central to many computer graphics applications. The most common examples inc...
This paper describes a fast, practical algorithm to compute the shadow boundariesin a polyhedral sce...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
Visibility problems are central to many computer graphics applications. The most common examples inc...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Accurate global visibility information has become essential in global illumination rendering. Combin...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...