Shadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowing has focussed on shadows from point light sources, since they are much easier to compute than those from area light sources. This means that such shadows have sharp boundaries, and so often appear to be unrealistic. We present an algorithm which enables the interactive animation of shadows due to area light sources which have been computed using discontinuity meshing. The results in this paper show that it can be used interactively, and more importantly that it has good scalability characteristics with more complex scenes. 1. Introduction Shadowing algorithms ha...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
International audienceInteractive rendering of soft shadows (or penumbra) in scenes with moving obje...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
The computation of soft shadows created by area light sources is a well-known problem in computer gr...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
International audienceInteractive rendering of soft shadows (or penumbra) in scenes with moving obje...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
The computation of soft shadows created by area light sources is a well-known problem in computer gr...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...