Shadow generation has been subject to serious investigation in computer graphics, and many clever algorithms have been suggested. However, previous algorithms cannot render high quality soft shadows onto arbitrary, animated objects in real time. Pursuing this goal, we present a new soft shadow algorithm that extends the standard shadow volume algorithm by replacing each shadow quadrilateral with a new primitive, called the penumbra wedge. For each silhouette edge as seen from the light source, a penumbra wedge is created that approximately models the penumbra volume that this edge gives rise to. Together the penumbra wedges can render images that often are remarkably close to more precisely rendered soft shadows. Furthermore, our new primit...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, exist...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
International audienceRecent real-time shadow generation techniques try to provide shadows with real...
International audienceRecent real-time shadow generation techniques try to provide shadows with real...
Two new shadow generation techniques are introduced to produce realistic, perceptually correct soft ...
Most previous soft shadow algorithms have either suffered from aliasing, been too slow, or could onl...
Most previous soft shadow algorithms have either suffered from aliasing, been too slow, or could onl...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
The authors take a pragmatic approach to shadowing and describe an algorithm that combines an existi...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, exist...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
International audienceRecent real-time shadow generation techniques try to provide shadows with real...
International audienceRecent real-time shadow generation techniques try to provide shadows with real...
Two new shadow generation techniques are introduced to produce realistic, perceptually correct soft ...
Most previous soft shadow algorithms have either suffered from aliasing, been too slow, or could onl...
Most previous soft shadow algorithms have either suffered from aliasing, been too slow, or could onl...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
The authors take a pragmatic approach to shadowing and describe an algorithm that combines an existi...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, exist...