International audienceRecent real-time shadow generation techniques try to provide shadows with realistic penumbrae. However, most techniques are whether non-physically based or too simplified to produce convicing results. The penumbra-wedges algorithm is a physical approach based on the assumption that penumbrae are non-overlapping. In this paper, we propose an algorithm that takes the advantages of the penumbra-wedges method but solves the "non-overlapping" limitation. We first compute the light occlusion regions per fragment. Then we use this information to detect the areas where penumbrae are overlapping and we perform a realistic penumbra blending
This paper introduces a new concept within shadow segmentation. Previously, an image is considered t...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceRecent real-time shadow generation techniques try to provide shadows with real...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Journal ArticleGenerating soft shadows quickly is difficult. Few techniques have enough flexibility ...
Two new shadow generation techniques are introduced to produce realistic, perceptually correct soft ...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
International audienceInteractive rendering of soft shadows (or penumbra) in scenes with moving obje...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
This paper introduces a new concept within shadow segmentation. Previously, an image is considered t...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceRecent real-time shadow generation techniques try to provide shadows with real...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Shadow generation has been subject to serious investigation in computer graphics, and many clever al...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Journal ArticleGenerating soft shadows quickly is difficult. Few techniques have enough flexibility ...
Two new shadow generation techniques are introduced to produce realistic, perceptually correct soft ...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
International audienceInteractive rendering of soft shadows (or penumbra) in scenes with moving obje...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
This paper introduces a new concept within shadow segmentation. Previously, an image is considered t...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...