We present an object-space algorithm for global illumination of polygonal scenes containing diffuse area light sources. Our method works within a progressive-refinement radiosity framework. Starting with a minimal scene mesh, we subdivide elements along shadow boundaries and where otherwise needed to capture intensity gradations accurately. Intensities at mesh points are computed by a method that calculates light source visibility analytically, producing exact values for primary light sources and good approximations for secondary sources. The shaded polygon mesh resulting from our algorithm lacks several artifacts common to radiosity algorithms and accurately reproduces the illumination phenomena modeled. CR Categories and Subject Descript...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when th...
International audienceThe radiosity method is one of the most popular rendering algorithms. It allow...
International audienceThe radiosity method is one of the most popular rendering algorithms. It allow...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global i...
We introduce a new approach for the computation of view-independent solutions to the diffuse global ...
We discuss the problem of accurately computing the illumination of a diffuse polyhedral environment ...
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
Recent hierarchical global illumination algorithms permit the generation of images with a high degre...
International audienceRecent hierarchical global illumination algorithms permit the generation of im...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
The radiosity method models the interaction of light between diffusely reflecting surfaces and accur...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
International audienceWe present an integrated global illumination algorithm including non-diffuse l...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when the...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when th...
International audienceThe radiosity method is one of the most popular rendering algorithms. It allow...
International audienceThe radiosity method is one of the most popular rendering algorithms. It allow...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global i...
We introduce a new approach for the computation of view-independent solutions to the diffuse global ...
We discuss the problem of accurately computing the illumination of a diffuse polyhedral environment ...
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
Recent hierarchical global illumination algorithms permit the generation of images with a high degre...
International audienceRecent hierarchical global illumination algorithms permit the generation of im...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
The radiosity method models the interaction of light between diffusely reflecting surfaces and accur...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
International audienceWe present an integrated global illumination algorithm including non-diffuse l...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when the...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when th...
International audienceThe radiosity method is one of the most popular rendering algorithms. It allow...
International audienceThe radiosity method is one of the most popular rendering algorithms. It allow...