The visual style in a game is an aspect of user experience that is often neglected in user experience studies. Visual style is reflective of the tone that a game designer intends to convey or the assumption of what the intended audience would prefer, and it is an important aspect of how a player experiences a game. This paper reports a study that investigated the effect of two elements of visual style, e.g. form and color, on user’s moment and memory-based experiences (engagement and enjoyment). While the impact of color and form on experience is inconclusive, visual preference by a player does appear to be indicative of whether or not the player will be engaged and enjoy an experience. In order to control the experience, the game being use...
The digital gaming community appreciates the visual style classification system to search for inform...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
With a recent rise in popularity (and controversy) of challenging games, many have attempted to emul...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
This paper aims to provide a foundation in regard to information and cause correlation for future re...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
In the context of graphic styles, the specific characterization will induce the sensed value experie...
The objective of this Thesis was to study how the functionality and visual design of video game user...
The digital gaming community appreciates visual style information in digital games as it facilitates...
This study examines how digital products can be designed towards increased levels of experienced eng...
Understanding target users is a crucial issue in establishing design and marketing strategies for co...
We evaluated the use of color in a human-computer interface to investigate how affective cues influe...
The digital gaming community appreciates the visual style classification system to search for inform...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
With a recent rise in popularity (and controversy) of challenging games, many have attempted to emul...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
This paper aims to provide a foundation in regard to information and cause correlation for future re...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
In the context of graphic styles, the specific characterization will induce the sensed value experie...
The objective of this Thesis was to study how the functionality and visual design of video game user...
The digital gaming community appreciates visual style information in digital games as it facilitates...
This study examines how digital products can be designed towards increased levels of experienced eng...
Understanding target users is a crucial issue in establishing design and marketing strategies for co...
We evaluated the use of color in a human-computer interface to investigate how affective cues influe...
The digital gaming community appreciates the visual style classification system to search for inform...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...