Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays for users as a starting point, this article argues that persuasion through digital games can be approached from three different perspectives: digital games as media for persuasion, digital games as tools for persuasion and digital games as social actors for persuasion. In this article, I use five cancer gaming cases to illustrate how these three different persuasive roles can be used to accomplish different persuasive goals. In this respect, I explain how each of these persuasive roles digital games can play in the process of persuasion can serve to support cancer patients to face three different challenges: (1) lack of information about the t...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg's conceptual framework on the role computer technology plays f...
textabstractUsing behavioral scientist B. J. Fogg’s conceptual framework on the role computer techno...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
The model was designed to explain the different ways in which digital games can be used to influence...
The rapid developments of new communication technologies have facilitated the popularization of digi...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The evolution of the game industry and changes in the advertising landscape in recent years have led...
Can digital games be used for persuasion? The results of studies that have tried to validate the per...
Can digital games be used for persuasion? The results of studies that have tried to validate the per...
Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg's conceptual framework on the role computer technology plays f...
textabstractUsing behavioral scientist B. J. Fogg’s conceptual framework on the role computer techno...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
The model was designed to explain the different ways in which digital games can be used to influence...
The rapid developments of new communication technologies have facilitated the popularization of digi...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The evolution of the game industry and changes in the advertising landscape in recent years have led...
Can digital games be used for persuasion? The results of studies that have tried to validate the per...
Can digital games be used for persuasion? The results of studies that have tried to validate the per...
Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...