Recent years have seen a tremendous rise in the development and distribution of persuasive games: digital games that are used to influence players’ attitudes and/or behavior. Three studies (NStudy 1 = 134; NStudy 2 = 94; NStudy 3 = 161) tested the effects of a persuasive game on immersion, identification, and willingness to help. The results showed that playing the persuasive game did not result in substantially stronger willingness to help, relative to the control conditions. Video and printed text resulted in more immersion than the digital game, but playing the game resulted in substantially higher perceptions of embodied presence
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Background: Serious digital games can be effective at changing healthy lifestyles, but large differe...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical...
Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg's conceptual framework on the role computer technology plays f...
The model was designed to explain the different ways in which digital games can be used to influence...
Research about the effectiveness of persuasive games is still emerging. This article presents a lite...
How much influence do videogames have on the people who play them? While this topic is usually addre...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Background: Serious digital games can be effective at changing healthy lifestyles, but large differe...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical...
Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
Using behavioral scientist B. J. Fogg's conceptual framework on the role computer technology plays f...
The model was designed to explain the different ways in which digital games can be used to influence...
Research about the effectiveness of persuasive games is still emerging. This article presents a lite...
How much influence do videogames have on the people who play them? While this topic is usually addre...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Background: Serious digital games can be effective at changing healthy lifestyles, but large differe...