Games are increasingly used for purposes that stretch be-yond their primary strength as medium for entertainment.The interactive nature of games provide players with variousopportunity to deal with complex (societal) issues on a moreinvolved and personal level, far more than any other mediumaffords. As such it is not surprising to see that games offer agreat platform for persuading players to adopt a particularperspective on events that occur in the real, physical, world.Games for persuasion, or games for attitude-change, havebeen a topic of discussion over the past decade. Concretedesign strategies however, to analyze persuasive gameplayor guide the designer in embedding persuasive messages ingameplay, are scarce. As such, to advance the dis...
The model was designed to explain the different ways in which digital games can be used to influence...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...
This paper explores the context dependency of two popular persuasive game design principles in order...
This paper explores the context dependency of two popular persuasive game design principles in order...
The model was designed to explain the different ways in which digital games can be used to influence...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...
This paper explores the context dependency of two popular persuasive game design principles in order...
This paper explores the context dependency of two popular persuasive game design principles in order...
The model was designed to explain the different ways in which digital games can be used to influence...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...