The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. Digital games specifically designed for a brand with the aim of conveying an advertising message, are known as advergames. The increasing interest in the use of digital games as a marketing strategy is undoubtedly related to the development of new technologies and the proliferation of broadband and mobile devices and the closely popularization of digital games. However, despite the increasing interest in this marketing strategy, marketers and marketing companies still need more knowledge about the potential of digital games as a medium to convey advertising mess...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
In the last two decades, the use of advertising inside existing digital games, or in-game advertisin...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
The use of video games for advertising purposes is persuasive communication which directly involves ...
The model was designed to explain the different ways in which digital games can be used to influence...
Since the publication of Ian Bogost's two first books (2006, 2007), procedural rhetoric has been the...
The rapid developments of new communication technologies have facilitated the popularization of digi...
The evolution of the game industry and changes in the advertising landscape in recent years have led...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
Abstract. Serious Games is an emerging technology which can be used in a learning environment. This ...
textabstractUsing behavioral scientist B. J. Fogg’s conceptual framework on the role computer techno...
Can digital games be used for persuasion? The results of studies that have tried to validate the per...
Can digital games be used for persuasion? The results of studies that have tried to validate the per...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
In the last two decades, the use of advertising inside existing digital games, or in-game advertisin...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...
The use of video games for advertising purposes is persuasive communication which directly involves ...
The model was designed to explain the different ways in which digital games can be used to influence...
Since the publication of Ian Bogost's two first books (2006, 2007), procedural rhetoric has been the...
The rapid developments of new communication technologies have facilitated the popularization of digi...
The evolution of the game industry and changes in the advertising landscape in recent years have led...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
Abstract. Serious Games is an emerging technology which can be used in a learning environment. This ...
textabstractUsing behavioral scientist B. J. Fogg’s conceptual framework on the role computer techno...
Can digital games be used for persuasion? The results of studies that have tried to validate the per...
Can digital games be used for persuasion? The results of studies that have tried to validate the per...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
In the last two decades, the use of advertising inside existing digital games, or in-game advertisin...
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays f...