In this paper we detail our prototype rigid bodies simulation environment that was developed for testing and evaluation of federated simulation development kit (FDK) in computer games. Also we discuss the algorithms that were developed for rigid bodies simulation including the dynamic collision detection, numerical methods and discuss the approach used for distributed rigid bodies using FDK
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
The thesis is concerned with modern game engines, focusing on physical simulation and particle syste...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
This thesis sums up a basic knowledge about rigid body simulations in two dimensional space of compu...
This thesis deals with rigid body physics simulation in real time. It describes basic methods for co...
Interactive rigid body simulation is an important part of many modern computer tools. No authoring t...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
Táto práca je zameraná na simuláciu fyziky pevných telies v reálnom čase. Popisuje základné postupy ...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
This paper presents work in progress towards the goal of creating human-like artificial intelligence...
This paper describes the design and implementation of IAgent: a real time intelligent agent animatio...
This paper discusses on sphere encapsulated oriented-discrete orientation polytopes (therefore will ...
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
The thesis is concerned with modern game engines, focusing on physical simulation and particle syste...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
This thesis sums up a basic knowledge about rigid body simulations in two dimensional space of compu...
This thesis deals with rigid body physics simulation in real time. It describes basic methods for co...
Interactive rigid body simulation is an important part of many modern computer tools. No authoring t...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
Táto práca je zameraná na simuláciu fyziky pevných telies v reálnom čase. Popisuje základné postupy ...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
This paper presents work in progress towards the goal of creating human-like artificial intelligence...
This paper describes the design and implementation of IAgent: a real time intelligent agent animatio...
This paper discusses on sphere encapsulated oriented-discrete orientation polytopes (therefore will ...
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
The thesis is concerned with modern game engines, focusing on physical simulation and particle syste...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...