This thesis is focused on the problem of collision detection between math defined primitive models and also on triangle networks that form complex polygonal models. Simulation of collision detection is very complex topic from performance standpoint and even though multiple methods that solve these problems do exist, in most cases they are too slow to be any useful and therefore it is encouraged to find optimizations and alternate solutions. In order to be able to work with collision simulation we need to understand discrete and continuous movement techniques and we need to be able to predict behavior of certain objects. This thesis therefore is based on game engine development, optimizations and implementation of collision detection algorit...
In this bachelor thesis existing approaches for collision detection are described, analyzed and impr...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
Tato práce se zabývá řešením detekcí kolizí triviálních matematických i komplexních objektů složené ...
Collision detection between several objects in a closed space is an interesting research topic in a...
Collision detection between several objects in a closed space is an interesting research topic in ...
Šajā darbā ir pētīta sistēma kustīgu objektu reālistiskai attēlošanai. Sistēmu var izmantot dažādiem...
Collision detection between several objects in a closed space is an interesting research topic in ...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
This MSc Thesis focuses on the collision detection between scene objects and consequent resolution o...
V diplomskem delu smo implementirali razne algoritme za zaznavanjetrkov v igrah. Te smo preizkusili ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
In this bachelor thesis existing approaches for collision detection are described, analyzed and impr...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
Tato práce se zabývá řešením detekcí kolizí triviálních matematických i komplexních objektů složené ...
Collision detection between several objects in a closed space is an interesting research topic in a...
Collision detection between several objects in a closed space is an interesting research topic in ...
Šajā darbā ir pētīta sistēma kustīgu objektu reālistiskai attēlošanai. Sistēmu var izmantot dažādiem...
Collision detection between several objects in a closed space is an interesting research topic in ...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
This MSc Thesis focuses on the collision detection between scene objects and consequent resolution o...
V diplomskem delu smo implementirali razne algoritme za zaznavanjetrkov v igrah. Te smo preizkusili ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
In this bachelor thesis existing approaches for collision detection are described, analyzed and impr...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...