This thesis sums up a basic knowledge about rigid body simulations in two dimensional space of computer games.Practical result is a hands-on library written in C++. Collision geometry of rigid bodies is simplified to convex polygons and circles. Multiple bodies can be joined together via a joint. Collision detection is split in to two phases, broad and narrow. Broad phase is implemented using a dynamic aabb tree while narrow phase uses Gilbert-Johnost-Keerthi (GJK) algorithm with Expanding Polytope Algorithm as an extension for detecting collision points between two polygons
an art llisi a us ing ts solving the collision detection problem for rigid bodies. Most of the propo...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
Táto práca je zameraná na simuláciu fyziky pevných telies v reálnom čase. Popisuje základné postupy ...
This thesis deals with rigid body physics simulation in real time. It describes basic methods for co...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
For synthetic data generation with concave collision objects, two physics simu- lations techniques a...
For synthetic data generation with concave collision objects, two physics simu- lations techniques a...
For synthetic data generation with concave collision objects, two physics simu- lations techniques a...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis is focused on the problem of collision detection between math defined primitive models a...
In this paper we detail our prototype rigid bodies simulation environment that was developed for tes...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
an art llisi a us ing ts solving the collision detection problem for rigid bodies. Most of the propo...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
Táto práca je zameraná na simuláciu fyziky pevných telies v reálnom čase. Popisuje základné postupy ...
This thesis deals with rigid body physics simulation in real time. It describes basic methods for co...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
For synthetic data generation with concave collision objects, two physics simu- lations techniques a...
For synthetic data generation with concave collision objects, two physics simu- lations techniques a...
For synthetic data generation with concave collision objects, two physics simu- lations techniques a...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis is focused on the problem of collision detection between math defined primitive models a...
In this paper we detail our prototype rigid bodies simulation environment that was developed for tes...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
an art llisi a us ing ts solving the collision detection problem for rigid bodies. Most of the propo...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
Táto práca je zameraná na simuláciu fyziky pevných telies v reálnom čase. Popisuje základné postupy ...