an art llisi a us ing ts solving the collision detection problem for rigid bodies. Most of the proposed techniques tackle the problem in two the collision detection process to fit a time budget. an interruptible, or just in time, system were focused on critical time. First we create a deformable model based on two different resolution representations: The first resolu-tion is a dense triangular mesh that we use for graphical ARTICLE IN PRESSrendering and the second is a coarser mesh (reduced model) used for deformations. The coarser mesh uses inner tetrahedrons so explicit finite elements can be used. Th
This thesis describes methods for collision detection and collision response, implemented in a compl...
In these notes, we present an overview of some recent work on continuous collision detection methods...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This thesis sums up a basic knowledge about rigid body simulations in two dimensional space of compu...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
This thesis is focused on the problem of collision detection between math defined primitive models a...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis describes methods for collision detection and collision response, implemented in a compl...
In many virtual reality applications it is necessary to simulate the interaction among solid objects...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
This thesis describes methods for collision detection and collision response, implemented in a compl...
In these notes, we present an overview of some recent work on continuous collision detection methods...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This thesis sums up a basic knowledge about rigid body simulations in two dimensional space of compu...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
This thesis is focused on the problem of collision detection between math defined primitive models a...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This thesis describes methods for collision detection and collision response, implemented in a compl...
In many virtual reality applications it is necessary to simulate the interaction among solid objects...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
This thesis describes methods for collision detection and collision response, implemented in a compl...
In these notes, we present an overview of some recent work on continuous collision detection methods...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...