This paper presents work in progress towards the goal of creating human-like artificial intelligence that interfaces with a 3D virtual environment to control computergenerated characters. We will outline out current development regarding the creation of BDI agents using the AI tool JACK, and how we intend to create a link between JACK and sophisticated graphics and game engines including Irrlicht and Unreal Tournament. We will also outline future aims including the introduction of a messaging protocol that will be used for AI/game communication. Using the techniques we hope to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques
Games technology has undergone tremendous development. In this article, the authors report the rapid...
This report documents Dagstuhl Seminar 15051 “Artificial and Computational Intelligence in Games: In...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...
With the emergence of complex computer games and advanced gaming hardware, possibilities for overcom...
This paper describes the design and implementation of IAgent: a real time intelligent agent animatio...
This paper presents a review of potential architectures and tools for the production of Virtual Envi...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
The research presented here, attempts to review a range of techniques commonly categorized under the...
Our objective for holding this workshop was to encourage the study, development, integration, and ev...
This paper presents the outcomes of a research project into the field of artificial intelligence (AI...
Multi Agent System (MAS) have been in existence for quite a long time and have been a focused area o...
Developments in the creation of 3D virtual environments have made this a popular approach in a varie...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
The primary goal of this work is to demonstrate that it is possible to create a system that can inte...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
This report documents Dagstuhl Seminar 15051 “Artificial and Computational Intelligence in Games: In...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...
With the emergence of complex computer games and advanced gaming hardware, possibilities for overcom...
This paper describes the design and implementation of IAgent: a real time intelligent agent animatio...
This paper presents a review of potential architectures and tools for the production of Virtual Envi...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
The research presented here, attempts to review a range of techniques commonly categorized under the...
Our objective for holding this workshop was to encourage the study, development, integration, and ev...
This paper presents the outcomes of a research project into the field of artificial intelligence (AI...
Multi Agent System (MAS) have been in existence for quite a long time and have been a focused area o...
Developments in the creation of 3D virtual environments have made this a popular approach in a varie...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
The primary goal of this work is to demonstrate that it is possible to create a system that can inte...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
This report documents Dagstuhl Seminar 15051 “Artificial and Computational Intelligence in Games: In...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...