International audienceThis paper introduces a dynamic work balancing algorithm, based on work stealing, for time-constrained parallel octree carving. The performance of the algorithm is proved and confirmed by experimental results where the algorithm is applied to a real-time 3D modeling from multiple video streams. Compared to classical work stealing, the proposed algorithm enforces a relaxed width first octree carving that enables to stop computations at anytime while ensuring a balanced carving
This paper describes an algorithm for the scheduling of time-critical rendering and computation task...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
This paper proposes a high-performance real time 3D scanning method using GPU by extending Octree Ki...
International audienceThis paper introduces a dynamic work balancing algorithm, based on work steali...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video ...
Creation durations of a traditional octree, a hash-based octree, and our optimized hash-based octree...
International audienceThis paper addresses the problem of real time 3D modeling from images with mul...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
We present an approach to compute the visual hulls of multiple people in real-time in the presence o...
International audienceIn a parallel computing context, peak performance is hard to reach with irregu...
Kalte H, Porrmann M, Rückert U. Using a Dynamically Reconfigurable System to Accelerate Octree Based...
Load balancing is a technique which allows efficient parallelization of irregular workloads, and a k...
This paper presents a novel model for 3D image segmentation and reconstruction. It has been designed...
Dynamic parallel scheduling using work-stealing has gained popularity in academia and industry for i...
This paper describes an algorithm for the scheduling of time-critical rendering and computation task...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
This paper proposes a high-performance real time 3D scanning method using GPU by extending Octree Ki...
International audienceThis paper introduces a dynamic work balancing algorithm, based on work steali...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video ...
Creation durations of a traditional octree, a hash-based octree, and our optimized hash-based octree...
International audienceThis paper addresses the problem of real time 3D modeling from images with mul...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
We present an approach to compute the visual hulls of multiple people in real-time in the presence o...
International audienceIn a parallel computing context, peak performance is hard to reach with irregu...
Kalte H, Porrmann M, Rückert U. Using a Dynamically Reconfigurable System to Accelerate Octree Based...
Load balancing is a technique which allows efficient parallelization of irregular workloads, and a k...
This paper presents a novel model for 3D image segmentation and reconstruction. It has been designed...
Dynamic parallel scheduling using work-stealing has gained popularity in academia and industry for i...
This paper describes an algorithm for the scheduling of time-critical rendering and computation task...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
This paper proposes a high-performance real time 3D scanning method using GPU by extending Octree Ki...