International audienceWe present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high performance widthfirst octree computation. It enables to stop the algorithm at anytime while ensuring a balanced octree exploration
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
In this paper, we propose a novel approach to efficient rendering of an unlimited number of 3D objec...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video ...
International audienceThis paper introduces a dynamic work balancing algorithm, based on work steali...
The algorithm developed uses an octree pyramid in which noise is reduced at the expense of the spat...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
Creation durations of a traditional octree, a hash-based octree, and our optimized hash-based octree...
We present an approach to compute the visual hulls of multiple people in real-time in the presence o...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
Kalte H, Porrmann M, Rückert U. Using a Dynamically Reconfigurable System to Accelerate Octree Based...
Our ultimate aim was to achieve commodity telepresence systems capable of communicating both what so...
This paper presents a novel model for 3D image segmentation and reconstruction. It has been designed...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
In this paper, we propose a novel approach to efficient rendering of an unlimited number of 3D objec...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video ...
International audienceThis paper introduces a dynamic work balancing algorithm, based on work steali...
The algorithm developed uses an octree pyramid in which noise is reduced at the expense of the spat...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
Creation durations of a traditional octree, a hash-based octree, and our optimized hash-based octree...
We present an approach to compute the visual hulls of multiple people in real-time in the presence o...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
Kalte H, Porrmann M, Rückert U. Using a Dynamically Reconfigurable System to Accelerate Octree Based...
Our ultimate aim was to achieve commodity telepresence systems capable of communicating both what so...
This paper presents a novel model for 3D image segmentation and reconstruction. It has been designed...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
In this paper, we propose a novel approach to efficient rendering of an unlimited number of 3D objec...