We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high performance width-first octree computation. It enables to stop the algorithm at anytime while ensuring a balanced octree exploration
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
Conservation laws are solved by a local Galerkin finite element procedure with adaptive space-time m...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
This paper introduces a dynamic work balancing algorithm, based on work stealing, for time-constrain...
Creation durations of a traditional octree, a hash-based octree, and our optimized hash-based octree...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
This paper proposes a method of transmitting video streaming data based on downsampling-upsampling p...
Kalte H, Porrmann M, Rückert U. Using a Dynamically Reconfigurable System to Accelerate Octree Based...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
We present an approach to compute the visual hulls of multiple people in real-time in the presence o...
The interactive visualization and exploration of large scientific data sets is a challenging and dif...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
Our ultimate aim was to achieve commodity telepresence systems capable of communicating both what so...
We present an algorithm for collision detection between multiple deformable objects translating in a...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
Conservation laws are solved by a local Galerkin finite element procedure with adaptive space-time m...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
This paper introduces a dynamic work balancing algorithm, based on work stealing, for time-constrain...
Creation durations of a traditional octree, a hash-based octree, and our optimized hash-based octree...
We implement an interactive 3D painting application that stores paint in an octree-like GPU-based ad...
This paper proposes a method of transmitting video streaming data based on downsampling-upsampling p...
Kalte H, Porrmann M, Rückert U. Using a Dynamically Reconfigurable System to Accelerate Octree Based...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
We present an approach to compute the visual hulls of multiple people in real-time in the presence o...
The interactive visualization and exploration of large scientific data sets is a challenging and dif...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
Our ultimate aim was to achieve commodity telepresence systems capable of communicating both what so...
We present an algorithm for collision detection between multiple deformable objects translating in a...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
Conservation laws are solved by a local Galerkin finite element procedure with adaptive space-time m...