We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and minimal under occlusions. Our proposed algorithm runs completely on the GPU with framerates up to 50fps for multiple people using only one computer equipped with off-the-shelf hardware. We also compare runtimes for different graphic chips and show that our approach scales very well without additional effort. Comparison to other work shows that our algorithm is as fast as state-of-the-art technology. The resulting visual hulls can be the basis for a wide range of algorithms that require a robust voxel representation as input
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
In this paper, we describe an efficient image-based approach to computing and shading visual hulls f...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizin...
International audienceVolumetric representations provide the localization of shapes in space. When s...
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
In this paper, we describe an efficient image-based approach to computing and shading visual hulls f...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizin...
International audienceVolumetric representations provide the localization of shapes in space. When s...
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...