In this paper we develop a multithreaded VLSI processor linear array architecture to render complex environments based on the radiosity approach. The processing elements are identical and multithreaded. They work in Single Program Multiple Data (SPMD) mode. A new algorithm to do the radiosity computations based on the progressive refinement approach[2] is proposed. Simulation results indicate that the architecture is latency tolerant and scalable. It is shown that a linear array of 128 uni-threaded processing elements sustains a throughput close to 0.4 million patches/sec
A parallel version of progressive refinement radiosity with radiosity overshooting and adaptive surf...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The rendering of realistic images requires a precise treatment of lighting effects by simulating the...
The quality of synthetic images depends, first, on the quality of the modelling of the three-dimensi...
Radiosity is a powerful method for solving the global illumination problem in the case of purely dif...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
Article dans revue scientifique avec comité de lecture.We show, in this paper, how it is feasible to...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...
The progressive refinement method is investigated for parallelization on ring-connected multicompute...
In computer graphics, global illumination algorithms take into account not only the light that comes...
The radiosity method gives realistic results for synthesising images based on diffuse light interact...
A parallel algorithm solving the radiosity equation is presented. It is based on the hierarchical ap...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
A parallel version of progressive refinement radiosity with radiosity overshooting and adaptive surf...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The rendering of realistic images requires a precise treatment of lighting effects by simulating the...
The quality of synthetic images depends, first, on the quality of the modelling of the three-dimensi...
Radiosity is a powerful method for solving the global illumination problem in the case of purely dif...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
Article dans revue scientifique avec comité de lecture.We show, in this paper, how it is feasible to...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...
The progressive refinement method is investigated for parallelization on ring-connected multicompute...
In computer graphics, global illumination algorithms take into account not only the light that comes...
The radiosity method gives realistic results for synthesising images based on diffuse light interact...
A parallel algorithm solving the radiosity equation is presented. It is based on the hierarchical ap...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
A parallel version of progressive refinement radiosity with radiosity overshooting and adaptive surf...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The rendering of realistic images requires a precise treatment of lighting effects by simulating the...