One of the most difficult problems in volume rendering hardware architectures is to provide an efficient hardware integration of algorithmic optimization techniques like, space leaping and early ray termination. An architecture, which solves this problem, is presented in this paper. It is based on a multithreaded approach that overcomes branch hazards caused by these algorithmic optimization techniques. Additionally, a new memory architecture suitable for the multithreaded processing of rays is presented. Simulations show efficiencies of up to 97% (only 3% idle time) for the full system. A frame rate of 132 Hz for a data set of 256 256 128 and up to 4 Hz for 1024 3 voxels has been found by simulation
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
In this paper we develop a multithreaded VLSI processor linear array architecture to render complex ...
THESIS 10745Rendering methods basal on ray-tracing hold the promise of great realism for interactive...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
Given the computing industry trend of increasing processing capacity by adding more cores to a chip,...
This paper describes a new algorithm and hardware design for the generation of two dimensional image...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
In this paper we develop a multithreaded VLSI processor linear array architecture to render complex ...
THESIS 10745Rendering methods basal on ray-tracing hold the promise of great realism for interactive...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
Given the computing industry trend of increasing processing capacity by adding more cores to a chip,...
This paper describes a new algorithm and hardware design for the generation of two dimensional image...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
In this paper we develop a multithreaded VLSI processor linear array architecture to render complex ...
THESIS 10745Rendering methods basal on ray-tracing hold the promise of great realism for interactive...