The quality of synthetic images depends, first, on the quality of the modelling of the three-dimensional scenes to visualize; more numerous are the geometrical and optical details, more realistic are the resulting images. Unfortunately, such scene descriptions need a big amount of memory, as well as a long time of computation. In order to deal with these restrictions, we propose a parallel implementation for an extended stochastic progressive radiosity method, where form factors are computed with a ray tracing scheme, on a network of processors with a distributed memory and a message passing mechanism. Our program has already treated very big scenes (more than one million patches for example). Keywords: Image Synthesis, Realistic Rendering...
The rendering of realistic images requires a precise treatment of lighting effects by simulating the...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
Radiosity is a powerful method for solving the global illumination problem in the case of purely dif...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
The radiosity method gives realistic results for synthesising images based on diffuse light interact...
The radiosity method gives realistic results for synthesising images based on diffuse light interact...
Article dans revue scientifique avec comité de lecture.We show, in this paper, how it is feasible to...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
In computer graphics, global illumination algorithms take into account not only the light that comes...
A parallel algorithm solving the radiosity equation is presented. It is based on the hierarchical ap...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
The rendering of realistic images requires a precise treatment of lighting effects by simulating the...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
Radiosity is a powerful method for solving the global illumination problem in the case of purely dif...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
The radiosity method gives realistic results for synthesising images based on diffuse light interact...
The radiosity method gives realistic results for synthesising images based on diffuse light interact...
Article dans revue scientifique avec comité de lecture.We show, in this paper, how it is feasible to...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
In computer graphics, global illumination algorithms take into account not only the light that comes...
A parallel algorithm solving the radiosity equation is presented. It is based on the hierarchical ap...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
The rendering of realistic images requires a precise treatment of lighting effects by simulating the...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...