In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from the price of anarchy, within a polynomially bounded number of best responses. We focus on the well known class of linear congestion games and we show that (i) if each player is allowed to play at least once and at most β times in T best responses, states with approximation ratio O(β) times the price of anarchy are reached after T ⌈loglogn⌉ best responses, and that (ii) such a bound is essentially tight also after exponentially many ones. One important consequence of our result is that the fairness among p...