One of the main results shown through Roughgarden's notions of smooth games and Robust Price of Anarchy is that, for any sum-bounded utilitarian social function, the worst-case Price of Anarchy of Coarse Correlated Equilibria coincides with that of Pure Nash Equilibria in the class of weighted congestion games with non-negative and non-decreasing latency functions and that such a value can always be derived through the, so called, smoothness argument. We significantly extend this result by proving that, for a variety of (even non-sum-bounded) utilitarian and egalitarian social functions, and for a broad generalization of the class of weighted congestion games with non-negative (and possibly decreasing) latency functions, the worst-case Pric...
The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
We introduce a new model of congestion games that captures several extensions of the classical conge...
The price of anarchy, defined as the ratio of the worst-case objective function value of a Nash equi...
We characterize the price of anarchy (POA) in weighted congestion games, as a function of the allowa...
htmlabstractWe study the inefficiency of equilibria for various classes of games when players are (p...
Affine congestion games are a well-studied model for selfish behavior in distributed systems, such a...
We present a short, geometric proof for the price-of-anarchy results that have recently been establi...
We show exact values for the price of anarchy of weighted and un-weighted congestion games with poly...
AbstractWe derive several bounds for the price of anarchy of the noncooperative congestion games wit...
Congestion games model several interesting applications, including routing and network formation gam...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
We study the inefficiency of equilibria for several classes of games when players are (partially) al...
We consider an extension of atomic congestion games with altruistic or spiteful players. Restricting...
Abstract. We investigate the effect of linear independence in the strategies of congestion games on ...
The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
We introduce a new model of congestion games that captures several extensions of the classical conge...
The price of anarchy, defined as the ratio of the worst-case objective function value of a Nash equi...
We characterize the price of anarchy (POA) in weighted congestion games, as a function of the allowa...
htmlabstractWe study the inefficiency of equilibria for various classes of games when players are (p...
Affine congestion games are a well-studied model for selfish behavior in distributed systems, such a...
We present a short, geometric proof for the price-of-anarchy results that have recently been establi...
We show exact values for the price of anarchy of weighted and un-weighted congestion games with poly...
AbstractWe derive several bounds for the price of anarchy of the noncooperative congestion games wit...
Congestion games model several interesting applications, including routing and network formation gam...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
We study the inefficiency of equilibria for several classes of games when players are (partially) al...
We consider an extension of atomic congestion games with altruistic or spiteful players. Restricting...
Abstract. We investigate the effect of linear independence in the strategies of congestion games on ...
The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
We introduce a new model of congestion games that captures several extensions of the classical conge...