AbstractWe study the speed of convergence to approximately optimal states in two classes of potential games. We provide bounds in terms of the number of rounds, where a round consists of a sequence of movements, with each player appearing at least once in each round. We model the sequential interaction between players by a best-response walk in the state graph, where every transition in the walk corresponds to a best response of a player. Our goal is to bound the social value of the states at the end of such walks. In this paper, we focus on two classes of potential games: selfish routing games, and cut games (or party affiliation games (Fabrikant et al. 2004 [12])).Other than bounding the price of anarchy of selfish routing games (Roughgar...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
AMS subject classifications. 15A15 Abstract. We study the speed of convergence to approximately opti...
AbstractWe study the speed of convergence to approximately optimal states in two classes of potentia...
International audienceWe investigate the speed of convergence of best response dynamics to approxima...
In this work we completely characterize how the frequency with which each player participates in the...
We study how long it takes for large populations of interacting agents to come close to Nash equilib...
Abstract. We introduce a model to study the temporal behaviour of selfish agents in networks. So far...
We consider the dynamic behavior of several variants of the Network Creation Game, introduced by Fab...
We consider the capacitated selfish replication game with binary preferences. We first devise an alg...
Abstract. We initiate studying the convergence time to Nash equilibria in playerspecific singleton c...
Game theory is widely used as a behavioral model for strategic interactions in biology and social sc...
International audienceIn this paper, we characterize the revision sets in different variants of the ...
Consider a finite, normal form game G in which each player position is occupied by a population of N...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
AMS subject classifications. 15A15 Abstract. We study the speed of convergence to approximately opti...
AbstractWe study the speed of convergence to approximately optimal states in two classes of potentia...
International audienceWe investigate the speed of convergence of best response dynamics to approxima...
In this work we completely characterize how the frequency with which each player participates in the...
We study how long it takes for large populations of interacting agents to come close to Nash equilib...
Abstract. We introduce a model to study the temporal behaviour of selfish agents in networks. So far...
We consider the dynamic behavior of several variants of the Network Creation Game, introduced by Fab...
We consider the capacitated selfish replication game with binary preferences. We first devise an alg...
Abstract. We initiate studying the convergence time to Nash equilibria in playerspecific singleton c...
Game theory is widely used as a behavioral model for strategic interactions in biology and social sc...
International audienceIn this paper, we characterize the revision sets in different variants of the ...
Consider a finite, normal form game G in which each player position is occupied by a population of N...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...