International audienceIn this paper we design and analyze distributed best response dynamics to compute Nash equilibria in potential games. This algorithm uses local Poisson clocks for each player, and does not rely on the usual but unrealistic assumption that players take no time to compute their best response. If this time (denoted δ) is taken into account, distributed best response dynamics may suffer from overlaps: one player starts to play while another player has not changed its strategy yet. Overlaps may lead to drops of the potential but we can show that they do not jeopardize eventual convergence to a Nash equilibrium. Our main result is to use a Markovian approach to show that the average execution time of the algorithm can be bou...
We consider small-influence anonymous games with a large number of players n where every player has ...
Abstract We consider a family of stochastic distributed dynamics to learn equilibria in games, that ...
We study how long it takes for large populations of interacting agents to come close to Nash equilib...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
International audienceIn this paper we design and analyze distributed algorithms to compute a Nash e...
In this paper we study distributed algorithms for computing a Nash Equilibrium in potential games.Ou...
International audienceIn this paper we compute the worst-case and average execution time of the Best...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
In this paper we compute the worst-case and average execution time of the Best Response Algorithm ...
We investigate the speed of convergence of best response dynamics to approximately optimal solutions...
International audienceIn this paper, we characterize the revision sets in different variants of the ...
Game theory studies situations in which strategic players can modify the state of a given system, in...
Game theory studies situations in which strategic players can modify the state of a given system, in...
In this work we completely characterize how the frequency with which each player participates in the...
We consider small-influence anonymous games with a large number of players n where every player has ...
Abstract We consider a family of stochastic distributed dynamics to learn equilibria in games, that ...
We study how long it takes for large populations of interacting agents to come close to Nash equilib...
International audienceIn this paper we design and analyze distributed best response dynamics to comp...
International audienceIn this paper we design and analyze distributed algorithms to compute a Nash e...
In this paper we study distributed algorithms for computing a Nash Equilibrium in potential games.Ou...
International audienceIn this paper we compute the worst-case and average execution time of the Best...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
In this paper we compute the worst-case and average execution time of the Best Response Algorithm ...
We investigate the speed of convergence of best response dynamics to approximately optimal solutions...
International audienceIn this paper, we characterize the revision sets in different variants of the ...
Game theory studies situations in which strategic players can modify the state of a given system, in...
Game theory studies situations in which strategic players can modify the state of a given system, in...
In this work we completely characterize how the frequency with which each player participates in the...
We consider small-influence anonymous games with a large number of players n where every player has ...
Abstract We consider a family of stochastic distributed dynamics to learn equilibria in games, that ...
We study how long it takes for large populations of interacting agents to come close to Nash equilib...