Botsch M, Kobbelt L. High-Quality Point-Based Rendering on Modern GPUs. In: Pacific Graphics. 2003: 335-343
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Botsch M, Bommes D, Vogel C, Kobbelt L. GPU-Based Tolerance Volumes for Mesh Processing. In: Pacifi...
Botsch M, Kobbelt L. GPU Splatting. In: Gross M, Pfister H, eds. Point Based Graphics. Elsevier / Mo...
Botsch M, Wiratanaya A, Kobbelt L. Efficient high quality rendering of point sampled geometry. In: ...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
SIGLEAvailable from TIB Hannover: RR 4367(2001,12) / FIZ - Fachinformationszzentrum Karlsruhe / TIB ...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In computer graphics, rendering is described as the process of converting a description of a scene t...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
When writing computer software one is often forced to balance the need for high run-time performance...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Botsch M, Bommes D, Vogel C, Kobbelt L. GPU-Based Tolerance Volumes for Mesh Processing. In: Pacifi...
Botsch M, Kobbelt L. GPU Splatting. In: Gross M, Pfister H, eds. Point Based Graphics. Elsevier / Mo...
Botsch M, Wiratanaya A, Kobbelt L. Efficient high quality rendering of point sampled geometry. In: ...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
SIGLEAvailable from TIB Hannover: RR 4367(2001,12) / FIZ - Fachinformationszzentrum Karlsruhe / TIB ...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In computer graphics, rendering is described as the process of converting a description of a scene t...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
When writing computer software one is often forced to balance the need for high run-time performance...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Botsch M, Bommes D, Vogel C, Kobbelt L. GPU-Based Tolerance Volumes for Mesh Processing. In: Pacifi...
Botsch M, Kobbelt L. GPU Splatting. In: Gross M, Pfister H, eds. Point Based Graphics. Elsevier / Mo...