Botsch M, Wiratanaya A, Kobbelt L. Efficient high quality rendering of point sampled geometry. In: Eurographics Workshop on Rendering. 2002: 53-64
In this paper we introduce, analyze and quantitatively compare a number of surface simplification me...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
With the rapid development of various 3D scanning devices, point-sampled geometry has become a power...
In recent years, point sampled geometry models have received growing attention in computer graphics....
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects ...
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects a...
Botsch M, Kobbelt L. High-Quality Point-Based Rendering on Modern GPUs. In: Pacific Graphics. 2003:...
In this paper we present a new technique for rendering very large datasets representing point-sample...
The rapid growth in the complexity of geometry models has necessisated revision of several conventio...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
Botsch M. High Quality Surface Generation and Efficient Multiresolution Editing Based on Triangle Me...
During the last couple of years, point sets have emerged as a new standard for the representation of...
In this paper we introduce, analyze and quantitatively compare a number of surface simplification me...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
With the rapid development of various 3D scanning devices, point-sampled geometry has become a power...
In recent years, point sampled geometry models have received growing attention in computer graphics....
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects ...
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects a...
Botsch M, Kobbelt L. High-Quality Point-Based Rendering on Modern GPUs. In: Pacific Graphics. 2003:...
In this paper we present a new technique for rendering very large datasets representing point-sample...
The rapid growth in the complexity of geometry models has necessisated revision of several conventio...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
Botsch M. High Quality Surface Generation and Efficient Multiresolution Editing Based on Triangle Me...
During the last couple of years, point sets have emerged as a new standard for the representation of...
In this paper we introduce, analyze and quantitatively compare a number of surface simplification me...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...