Botsch M, Bommes D, Vogel C, Kobbelt L. GPU-Based Tolerance Volumes for Mesh Processing. In: Pacific Graphics. 2004: 237-243
<p>In pixel-wise parametric imaging applications, a large amount of experimental data for all image ...
Ritschel T, Botsch M, Müller S. Multiresolution GPU Mesh Painting. In: Eurographics Short Papers. 2...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Kobbelt L, Botsch M. Feature Sensitive Mesh Processing. In: Spring Conference on Computer Graphics....
We present a novel bounding volume hierarchy for GPU-accelerated direct volume rendering (DVR) as we...
Botsch M, Kobbelt L. High-Quality Point-Based Rendering on Modern GPUs. In: Pacific Graphics. 2003:...
This work analyzes the role of graphic processing units (GPUs) in the framework of traditional paral...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading...
General-purpose computing on graphics processing units is the utilization of a graphics processing u...
A volumetric representation of parts guarantees the freedom in design, manufacturing, and verificati...
When writing computer software one is often forced to balance the need for high run-time performance...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
<p>In pixel-wise parametric imaging applications, a large amount of experimental data for all image ...
Ritschel T, Botsch M, Müller S. Multiresolution GPU Mesh Painting. In: Eurographics Short Papers. 2...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Kobbelt L, Botsch M. Feature Sensitive Mesh Processing. In: Spring Conference on Computer Graphics....
We present a novel bounding volume hierarchy for GPU-accelerated direct volume rendering (DVR) as we...
Botsch M, Kobbelt L. High-Quality Point-Based Rendering on Modern GPUs. In: Pacific Graphics. 2003:...
This work analyzes the role of graphic processing units (GPUs) in the framework of traditional paral...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading...
General-purpose computing on graphics processing units is the utilization of a graphics processing u...
A volumetric representation of parts guarantees the freedom in design, manufacturing, and verificati...
When writing computer software one is often forced to balance the need for high run-time performance...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
<p>In pixel-wise parametric imaging applications, a large amount of experimental data for all image ...
Ritschel T, Botsch M, Müller S. Multiresolution GPU Mesh Painting. In: Eurographics Short Papers. 2...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...