Virtual reality has been developing rapidly and gaining popularity in the past years as new devices and applications have been released. It is utilized in many fields like entertainment, health and science. Virtual reality is characterized by head-mounted devices that can immerse the user to the virtual environment, but it has been found out to cause an undesirable side-effect called cybersickness. Cybersickness has been studied vastly for many years and it has roots in simulators and motion sickness studies. Cybersickness has many symptoms including nausea, headache, eye stress and dizziness. There are many factors that can cause cybersickness, but the root cause is still unclear whether it is caused by a mismatch between visual and vestib...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Users of virtual reality (VR) systems can experience cybersickness. This phenomenon has been referre...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Abstract In this study we compare two conditions of visual detail — modern graphics and detail redu...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot stu...
People playing computer games sometimes experience a form of visually induced motion sickness called...
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality....
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Users of virtual reality (VR) systems can experience cybersickness. This phenomenon has been referre...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Abstract In this study we compare two conditions of visual detail — modern graphics and detail redu...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot stu...
People playing computer games sometimes experience a form of visually induced motion sickness called...
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality....
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...