Virtual reality (VR) is an emerging technology with a broad range of applications in training, entertainment, and business. To maximize the potentials of virtual reality as a medium, the unwelcome feeling of cybersickness needs to be minimized. Cybersickness is a type of simulation sickness that is experienced in virtual reality. It is a significant challenge for the usability of virtual reality systems. Even with advancements in virtual reality, the usability concerns are barriers for a wide-spread acceptance. Several factors (hardware, software, human) play a part towards a pleasant virtual reality experience. In this paper, we review the potential factors which cause sickness and minimize the usability of virtual reality systems. The rev...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
The uptake of new interface technologies, such as the Oculus Rift, has generated renewed interest in...
Understanding and preventing virtual reality sickness(VRS), or cybersickness, is vital in removing b...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
For e-commerce retailers it is crucial to present their products both informatively and attractively...
Virtual Reality (VR) technology immerses users in a three-dimensional virtual environment. The use o...
An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness....
An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness....
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
The uptake of new interface technologies, such as the Oculus Rift, has generated renewed interest in...
Understanding and preventing virtual reality sickness(VRS), or cybersickness, is vital in removing b...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
For e-commerce retailers it is crucial to present their products both informatively and attractively...
Virtual Reality (VR) technology immerses users in a three-dimensional virtual environment. The use o...
An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness....
An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness....
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
The uptake of new interface technologies, such as the Oculus Rift, has generated renewed interest in...
Understanding and preventing virtual reality sickness(VRS), or cybersickness, is vital in removing b...