The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted display (HMD) virtual reality (VR) technologies. This study examined the effects of dynamic field-of-view (FOV) restriction on the cybersickness generated by ecological HMD-based gameplay. Forty participants were exposed to a commercially available HMD game (Marvel Powers United VR) under both unrestricted FOV and dynamic FOV restriction conditions across three sessions. Participants had their spontaneous postural instability measured before entering VR. Then, during/following each of these 10-min exposures to HMD VR, they rated their cybersickness, vection (illusory self-motion), and feelings of presence. Individual differences in spontaneous po...
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sidew...
Abstract Stereopsis provides critical information for the spatial visual perception of object form a...
2019 Copyright held by the owner/author(s). We compared the cybersickness produced when a virtual en...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
People playing computer games sometimes experience a form of visually induced motion sickness called...
Visually induced illusions of self-motion (vection) are thought to cause cybersickness during head-m...
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot stu...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Cybersickness is often experienced when viewing virtual environments through head-mounted displays (...
2019 Copyright held by the owner/author(s). This study investigated whether individual differences i...
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-ba...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Introduction: This exploratory study aims to participate in the development of the VR framework by f...
Multisensory integration is critical for supporting human spatial perception as we move around our e...
2018 Cybersickness is common during virtual reality experiences with head-mounted displays (HMDs). P...
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sidew...
Abstract Stereopsis provides critical information for the spatial visual perception of object form a...
2019 Copyright held by the owner/author(s). We compared the cybersickness produced when a virtual en...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
People playing computer games sometimes experience a form of visually induced motion sickness called...
Visually induced illusions of self-motion (vection) are thought to cause cybersickness during head-m...
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot stu...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Cybersickness is often experienced when viewing virtual environments through head-mounted displays (...
2019 Copyright held by the owner/author(s). This study investigated whether individual differences i...
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-ba...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Introduction: This exploratory study aims to participate in the development of the VR framework by f...
Multisensory integration is critical for supporting human spatial perception as we move around our e...
2018 Cybersickness is common during virtual reality experiences with head-mounted displays (HMDs). P...
Humans rely on multiple senses to perceive their self-motion in the real world. For example, a sidew...
Abstract Stereopsis provides critical information for the spatial visual perception of object form a...
2019 Copyright held by the owner/author(s). We compared the cybersickness produced when a virtual en...