Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming and entertainment purposes. One of familiar problems of emerging in VR is side effect known as cybersickness, which can be a nuisance for consumers of VR content. This occurrence can be explained as visual and vestibular conflict. The problem with cybersickness lies within the fact that the body is stationary, but eyes perceive motion in virtual reality, also known as vection. Cybersickness symptoms that often occur include blurred vision, headache, vertigo, upset stomach and other. Aim of this research is to observe changes in cybersickness symptoms in two tested conditions (2D display and VR). In this paper, subjective and objective metric of...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Despite the technological advancements in Virtual Reality (VR), users are constantly combating feeli...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Virtual Reality (VR) technology immerses users in a three-dimensional virtual environment. The use o...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
In the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key to the us...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Cybersickness remains a major challenge in the virtual reality community. It occurs mainly when navi...
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Pr...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Despite the technological advancements in Virtual Reality (VR), users are constantly combating feeli...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Virtual Reality (VR) technology immerses users in a three-dimensional virtual environment. The use o...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
In the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key to the us...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Cybersickness remains a major challenge in the virtual reality community. It occurs mainly when navi...
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Pr...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...