Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virtual environments. Symptoms can occur both during and after participation, thus having implications for health and safety, user acceptance, and overall system effectiveness. Just as for other visually induced motion sickness, cybersickness is believed to result from sensory and perceptual mismatches between the visual and vestibular systems, and can be considered as a problem of adaptation to altered environments. Symptoms can be grouped into three dunensions: nausea, disorientation or postural instability, and visual symptoms. Numerous factors relating to the individual participants, the virtual reality system and virtual environment used, an...
For some individuab partidpation in virtual environments (VEs) can restilt in side effects, includin...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality....
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Immersive Virtual Environment (VE) technology, also known as virtual reality, is being touted as an ...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Abstract Around three years ago, in the special issue on augmented and virtual reality in rehabilita...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
For some individuab partidpation in virtual environments (VEs) can restilt in side effects, includin...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality....
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Immersive Virtual Environment (VE) technology, also known as virtual reality, is being touted as an ...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Abstract Around three years ago, in the special issue on augmented and virtual reality in rehabilita...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
For some individuab partidpation in virtual environments (VEs) can restilt in side effects, includin...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality....