The video game industry has experienced great growth in the last years, and in particular there has been an upswing in the popularity of multiplayer online games. As a consequence, developers and game publishers require big infrastructures to serve a large number of players. Given this problem, and others explained throughout the memory, an alternative architecture that delegates parts of the service to the players is proposed. With this hybrid architecture, the central server will have the capabilities to delegate instances or regions of the virtual world that it manages, to the machines of the players creating "P2P areas". This way, the intention is to have a scalable system but without giving up the advantages of a centralized architectu...
El proyecto que tratamos en este documento es la creación de una plataforma para un videojuego en lí...
In this work, we propose a solution to solve the scalability problem found in collaborative, virtual...
Massively Multiplayer Online Games (MMOGs) have gained a lot of popularity in recent years. The prob...
The successful commercial MMOGs, at the moment, are implemented using some variant of the client-ser...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
[[abstract]]The online games grows vigorously in recent years, game population is increasing constan...
This thesis provides an introduction to the MMORPG genre, and the challenges of engineering a networ...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
El presente estudio realiza un análisis de diferentes arquitecturas asociadas con la creación de jue...
We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocol...
Este proyecto pretende proporcionar un servicio de creación de partidas distribuidas para videojuego...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
This article proposes the use of hybrid topologies (client-server and multicast groups together) in ...
El proyecto que tratamos en este documento es la creación de una plataforma para un videojuego en lí...
In this work, we propose a solution to solve the scalability problem found in collaborative, virtual...
Massively Multiplayer Online Games (MMOGs) have gained a lot of popularity in recent years. The prob...
The successful commercial MMOGs, at the moment, are implemented using some variant of the client-ser...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
[[abstract]]The online games grows vigorously in recent years, game population is increasing constan...
This thesis provides an introduction to the MMORPG genre, and the challenges of engineering a networ...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
El presente estudio realiza un análisis de diferentes arquitecturas asociadas con la creación de jue...
We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocol...
Este proyecto pretende proporcionar un servicio de creación de partidas distribuidas para videojuego...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
This article proposes the use of hybrid topologies (client-server and multicast groups together) in ...
El proyecto que tratamos en este documento es la creación de una plataforma para un videojuego en lí...
In this work, we propose a solution to solve the scalability problem found in collaborative, virtual...
Massively Multiplayer Online Games (MMOGs) have gained a lot of popularity in recent years. The prob...