The successful commercial MMOGs, at the moment, are implemented using some variant of the client-server model. This model offers simple design, good security and fast detection and treatment of cheating. However, it lacks scalability. The cost of maintaining the server becomes excessive with the increased number of customers. One approach to deal with this situation is distributing the MMOG simulation. The changes in the virtual world of the game would be processed by the machines of the clients, without interference from the server. This distribution can be achieved using the peer-to-peer model. In this paper, we describe a network engine, called P2PSE, which supports partially decentralized MMOGs, ensuring scalability and flexibility, whi...
This thesis provides an introduction to the MMORPG genre, and the challenges of engineering a networ...
Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered acr...
[[abstract]]The online games grows vigorously in recent years, game population is increasing constan...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Abstract—Traditionally, a central server is utilized to provide support to MMOGs (massively multipla...
The video game industry has experienced great growth in the last years, and in particular there has ...
Tradicionalmente, utiliza-se um servidor central para prover suporte a MMOGs (massively multiplayer ...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Massively Multiplayer Online Games are networked games that allow a large number of people to play t...
Typically, games classified as ‘massively multiplayer online games’ (MMOGs) are competitive, real-ti...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
Abstract: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, an...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
This thesis provides an introduction to the MMORPG genre, and the challenges of engineering a networ...
Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered acr...
[[abstract]]The online games grows vigorously in recent years, game population is increasing constan...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Abstract—Traditionally, a central server is utilized to provide support to MMOGs (massively multipla...
The video game industry has experienced great growth in the last years, and in particular there has ...
Tradicionalmente, utiliza-se um servidor central para prover suporte a MMOGs (massively multiplayer ...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Massively Multiplayer Online Games are networked games that allow a large number of people to play t...
Typically, games classified as ‘massively multiplayer online games’ (MMOGs) are competitive, real-ti...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
Abstract: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, an...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
This thesis provides an introduction to the MMORPG genre, and the challenges of engineering a networ...
Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered acr...
[[abstract]]The online games grows vigorously in recent years, game population is increasing constan...