Multidimensional adaptive sampling technique is crucial for generating high quality images with effects such as motion blur, depth-of-field and soft shadows, but it costs a lot of memory and computation time. We propose a novel kd-tree based parallel adaptive rendering approach. First, a two-level framework for adaptive sampling in parallel is introduced to reduce the computation time and control the memory cost: in the prepare stage, we coarsely sample the entire multidimensional space and use kd-tree structure to separate it into several multidimensional subspaces; in the main stage, each subspace is refined by a sub kd-tree and rendered in parallel. Second, novel kd-tree based strategies are introduced to measure space's error value and ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Our main goal is to create realistically looking animation in real-time. To that end, we are interes...
Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume vis...
Sampling is important for a variety of graphics applications include rendering, imaging, and geometr...
Sampling is important for a variety of graphics applications include rendering, imaging, and geometr...
Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were ren...
Depth-of-field is one of the most crucial rendering effects for synthesizing photorealistic images. ...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize p...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the La...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
[[abstract]]Using multiple reference images in 3D image warping has been a challenging problem. Rece...
Parallel computing provides a promising solution to accelerate complicated spatial data processing, ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Our main goal is to create realistically looking animation in real-time. To that end, we are interes...
Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume vis...
Sampling is important for a variety of graphics applications include rendering, imaging, and geometr...
Sampling is important for a variety of graphics applications include rendering, imaging, and geometr...
Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were ren...
Depth-of-field is one of the most crucial rendering effects for synthesizing photorealistic images. ...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize p...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the La...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
[[abstract]]Using multiple reference images in 3D image warping has been a challenging problem. Rece...
Parallel computing provides a promising solution to accelerate complicated spatial data processing, ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Our main goal is to create realistically looking animation in real-time. To that end, we are interes...
Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume vis...