Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume visualization methods are used to extract information. These data sets are either massively complex (e.g., seismic data sets), or steadily increasing in size due to the permanently improving resolutions of different 3D scanners (e.g., CT- and MRTscanners) or calculation results (e.g., CFD-simulations). Only algorithms that scale well to data set complexity are suited to visualize those increasing data sets. Isosurface ray tracing and maximum intensity projection (MIP) accelerated through implicit KD-trees have a logarithmic dependency between visualization time and scene size, making them ideal algorithms for the visualization of massively compl...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Journal ArticleWe present a practical and efficient algorithm for interactively ray tracing arbitrar...
Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume vis...
Figure 1: Three images of the Lawrence-Livermore National Laboratory (LLNL) simulation of a Richtmye...
Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were ren...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Abstract-We present a brute-force ray tracing system for interactive volume visualization, The syste...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize p...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
We consider the problem of isosurface extraction and rendering for large scale time varying data. Su...
A new visualization representation is described, which dramatically improves interactivity for scien...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Journal ArticleWe present a practical and efficient algorithm for interactively ray tracing arbitrar...
Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume vis...
Figure 1: Three images of the Lawrence-Livermore National Laboratory (LLNL) simulation of a Richtmye...
Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were ren...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Abstract-We present a brute-force ray tracing system for interactive volume visualization, The syste...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize p...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
We consider the problem of isosurface extraction and rendering for large scale time varying data. Su...
A new visualization representation is described, which dramatically improves interactivity for scien...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Journal ArticleWe present a practical and efficient algorithm for interactively ray tracing arbitrar...