Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were rendered with shadows, 1 reflection (except HAND) and textures at 512x512 resolution on a 2-way Intel R○Core TM 2 Duo machine. a) HAND- a static model of a man with a dynamic hand; 47K static and 8K dynamic triangles; 2 lights; 46.5 FPS. b) GOBLIN- a static model of a hall with a dynamic model of a goblin; 297K static and 153K dynamic triangles; 2 lights; 9.2 FPS. c) BAR- a static model of bar Carta Blanca with a dynamic model of a man; 239K static and 53K dynamic triangles; 2 lights; 12.6 FPS. d) OPERA TEAM- a static model of an opera house with a dynamic model of 21 men without instancing; 78K static and 1105K dynamic triangles; 4 lights; 2.0 ...
We present a comparative study of ray tracing algorithms implemented on a GPU for three published pa...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume vis...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing is a very widely used rendering technique in many applications in the movie industry, ...
Our main goal is to create realistically looking animation in real-time. To that end, we are interes...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize p...
Recent high-performance ray tracing implementations have already achieved interactive performance on...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Ray tracing acceleration methods are usually applied to scenes defined by triangle meshes.These scen...
Context. Ray tracing has always been a simple but effective way to create a photorealistic scene but ...
We present a comparative study of ray tracing algorithms implemented on a GPU for three published pa...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume vis...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing is a very widely used rendering technique in many applications in the movie industry, ...
Our main goal is to create realistically looking animation in real-time. To that end, we are interes...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize p...
Recent high-performance ray tracing implementations have already achieved interactive performance on...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Ray tracing acceleration methods are usually applied to scenes defined by triangle meshes.These scen...
Context. Ray tracing has always been a simple but effective way to create a photorealistic scene but ...
We present a comparative study of ray tracing algorithms implemented on a GPU for three published pa...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Many scientific data sets are 3D or 4D scalar fields, for which typically isosurface- and volume vis...