Since its conception, the increasing need for graphical detail has been a driving factor for the gaming industry. The 3D scenes rendered in modern games have increased in detail and scale at a rapid rate, and will continue to do so for the foreseeable future. The ever-increasing processing power and the development of faster 3D rendering hardware has enabled game developers to present the player with large, densely populated 3D virtual worlds containing thousands of high resolution textures and models. In order to render these virtual worlds on current gaming hardware, texture streaming is quickly becoming a necessity: the current gaming consoles cannot contain all texture data of a game world within their graphical memory. The proposed tex...
In cloud gaming systems, the game program runs at servers in the cloud, while clients access game se...
Advances in computing hardware and multimedia applications have spurred the development of mobile de...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
We present a video streaming solution to provide fluent remote access to highly interactive 3D appli...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
For a long time games have used textures to add surface details and diversity to their virtual world...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
Most conventional video formats have been designed to produce high compression ratios through the us...
In cloud gaming systems, the game program runs at servers in the cloud, while clients access game se...
Advances in computing hardware and multimedia applications have spurred the development of mobile de...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
We present a video streaming solution to provide fluent remote access to highly interactive 3D appli...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
For a long time games have used textures to add surface details and diversity to their virtual world...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
Most conventional video formats have been designed to produce high compression ratios through the us...
In cloud gaming systems, the game program runs at servers in the cloud, while clients access game se...
Advances in computing hardware and multimedia applications have spurred the development of mobile de...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...