We present a video streaming solution to provide fluent remote access to highly interactive 3D applications, such as games. To fulfill the very low delay and low complexity constraint for this class of applications, several optimizations have been developed. Image preprocessing is implemented on the graphics card to make efficient reuse of the rendered output, as well as the GPU’s parallel processing capabilities. H.264/AVC video encoding is accelerated by extracting additional information from the rendering context, which allows for direct calculation of motion vectors and partitioning of macroblocks, thereby omitting the demanding search of generic video encoders. A highly optimized client software has been developed to provide very low d...
In this paper, the authors present two techniques for streaming the output of computer games to an e...
Free-viewpoint video is a promising technology for next-generation virtual and augmented reality app...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
Remote rendering of video games for 3DTV becomes a hot topic with the emergence of 3D-enabled mobile...
Mobile devices such as Personal Digital Assistants, Tablet PCs, and cellular phones have greatly enh...
In a time when people are moving away from desktop computers to mobile devices, technology places hi...
International audienceThis paper proposes a complete framework for remote rendering of 3D and comple...
In this paper, we consider a real-time MPEG-4 streaming architecture to facilitate remote visualizat...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
International audienceThis paper proposes a low computational method to perform ROI (Region Of Inter...
The progresses on PC based 3D video display technology have made it feasible to provide 3D video str...
In this work, we focus on efficient compression and streaming of frames rendered from a dynamic 3D ...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
In cloud gaming systems, the game program runs at servers in the cloud, while clients access game se...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
In this paper, the authors present two techniques for streaming the output of computer games to an e...
Free-viewpoint video is a promising technology for next-generation virtual and augmented reality app...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
Remote rendering of video games for 3DTV becomes a hot topic with the emergence of 3D-enabled mobile...
Mobile devices such as Personal Digital Assistants, Tablet PCs, and cellular phones have greatly enh...
In a time when people are moving away from desktop computers to mobile devices, technology places hi...
International audienceThis paper proposes a complete framework for remote rendering of 3D and comple...
In this paper, we consider a real-time MPEG-4 streaming architecture to facilitate remote visualizat...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
International audienceThis paper proposes a low computational method to perform ROI (Region Of Inter...
The progresses on PC based 3D video display technology have made it feasible to provide 3D video str...
In this work, we focus on efficient compression and streaming of frames rendered from a dynamic 3D ...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
In cloud gaming systems, the game program runs at servers in the cloud, while clients access game se...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
In this paper, the authors present two techniques for streaming the output of computer games to an e...
Free-viewpoint video is a promising technology for next-generation virtual and augmented reality app...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...