A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects in a specific sequence. The algorithm has been implemented on OpenGL PC graphics hardware, as well as SGI workstations. Advantages of the algorithm include simpler implementation, closer affinity to hardware copabilities and comparable performance to other image-space CSG algorithms. The new algorithm is described, and compared to previous algorithms, experimentally and theoretically. Some graphics hardware issues related to image-space CSG performance are also discussed
Ray tracing acceleration methods are usually applied to scenes defined by triangle meshes.These scen...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
This paper presents an algorithm for rendering of pointsampled CSG models. The approach works with a...
A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects i...
The Sequenced Convex Subtraction (SCS) algorithm for Constructive Solid Geometry (CSG) sequentially ...
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that...
The Sequenced Convex Subtraction(SCS) algorithm is a hardware based multi-pass image-space lgorithm ...
In this paper, the design and implementation of a high-speed "CSG renderer" for displaying convex an...
In this thesis various optimizations for the ray-marching algorithm are introduced to efficiently re...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
This paper presents algorithms for object-space parallel polygon rendering on hypercube-connected mu...
A generalization of the z-buffer algorithm is given that allows for dynamic updates of a screen imag...
The generation of 3D solid objects, and more generally solid geometric modelling, is very important ...
We present the design and implementation of a real-time 3D graphics library for image-based Construc...
Ray tracing acceleration methods are usually applied to scenes defined by triangle meshes.These scen...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
This paper presents an algorithm for rendering of pointsampled CSG models. The approach works with a...
A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects i...
The Sequenced Convex Subtraction (SCS) algorithm for Constructive Solid Geometry (CSG) sequentially ...
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that...
The Sequenced Convex Subtraction(SCS) algorithm is a hardware based multi-pass image-space lgorithm ...
In this paper, the design and implementation of a high-speed "CSG renderer" for displaying convex an...
In this thesis various optimizations for the ray-marching algorithm are introduced to efficiently re...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
This paper presents algorithms for object-space parallel polygon rendering on hypercube-connected mu...
A generalization of the z-buffer algorithm is given that allows for dynamic updates of a screen imag...
The generation of 3D solid objects, and more generally solid geometric modelling, is very important ...
We present the design and implementation of a real-time 3D graphics library for image-based Construc...
Ray tracing acceleration methods are usually applied to scenes defined by triangle meshes.These scen...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
This paper presents an algorithm for rendering of pointsampled CSG models. The approach works with a...