This paper presents an algorithm for rendering of pointsampled CSG models. The approach works with arbitrary CSG trees of surfel models with arbitrary sampling densities. Edges and corners are rendered by reconstructing the involved surfaces separately. The reconstructed surfaces are clipped at intersections. This way, blurring at any magnification is avoided. As opposed to existing methods, which resample surfaces close to object intersections, the proposed approach preserves the original object representation. Since no resampling is needed, dynamic scenes can be handled very flexible. Complex intersections involving any number of objects can be rendered
The primary objective of the research reported in this thesis is to develop new techniques for dense...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
One of the most intuitive ways to model solid objects is by constructing them hierarchically, throug...
We propose Point with Implicit Connectivity (PIC) as a new data structure for representing solid obj...
We propose a novel morphing algorithm for objects represented by point-sampled geometry. The fundame...
International audienceThis paper proposes a user-friendly modeling system that interactively generat...
To eliminate the need to evaluate the intersection curves in explicit representations of surface cut...
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects ...
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects a...
One of the most intuitive ways to model solid objects is by constructing them hierarchically, throug...
We give a method to obtain a 3D CSG model from a 2D engineering wireframe sketch which depicts a pol...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
We present a method for 3D reconstruction of industrial sites using a combination of images and poin...
The primary objective of the research reported in this thesis is to develop new techniques for dense...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
One of the most intuitive ways to model solid objects is by constructing them hierarchically, throug...
We propose Point with Implicit Connectivity (PIC) as a new data structure for representing solid obj...
We propose a novel morphing algorithm for objects represented by point-sampled geometry. The fundame...
International audienceThis paper proposes a user-friendly modeling system that interactively generat...
To eliminate the need to evaluate the intersection curves in explicit representations of surface cut...
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects ...
We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects a...
One of the most intuitive ways to model solid objects is by constructing them hierarchically, throug...
We give a method to obtain a 3D CSG model from a 2D engineering wireframe sketch which depicts a pol...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
We present a method for 3D reconstruction of industrial sites using a combination of images and poin...
The primary objective of the research reported in this thesis is to develop new techniques for dense...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...