Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame buffer. Since the performance of this data path has hardly improved over the last years, we describe new implementation techniques that efficiently use modern graphics hardware. 1) The render-to-texture ability is used to temporarily store shape visibility, avoiding the expensive copy of z-buffer content to external memory. Shape visibility is encoded discretely instead of using depth values. Hence, the technique is also not susceptible to artifacts in contrast to previously described methods. 2) We present an image-based technique for calculating the depth comple...
By combining depth-peeling with a linear formulation of a Boolean expression called Blist, the Blist...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
International audienceConstructive Solid Geometry models solids as boolean combinations of base prim...
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that...
In this thesis various optimizations for the ray-marching algorithm are introduced to efficiently re...
A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects i...
A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects i...
In this paper, the design and implementation of a high-speed "CSG renderer" for displaying convex an...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
The Sequenced Convex Subtraction(SCS) algorithm is a hardware based multi-pass image-space lgorithm ...
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mappi...
We present the design and implementation of a real-time 3D graphics library for image-based Construc...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
Ray tracing acceleration methods are usually applied to scenes defined by triangle meshes.These scen...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
By combining depth-peeling with a linear formulation of a Boolean expression called Blist, the Blist...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
International audienceConstructive Solid Geometry models solids as boolean combinations of base prim...
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that...
In this thesis various optimizations for the ray-marching algorithm are introduced to efficiently re...
A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects i...
A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects i...
In this paper, the design and implementation of a high-speed "CSG renderer" for displaying convex an...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
The Sequenced Convex Subtraction(SCS) algorithm is a hardware based multi-pass image-space lgorithm ...
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mappi...
We present the design and implementation of a real-time 3D graphics library for image-based Construc...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
Ray tracing acceleration methods are usually applied to scenes defined by triangle meshes.These scen...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
By combining depth-peeling with a linear formulation of a Boolean expression called Blist, the Blist...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
International audienceConstructive Solid Geometry models solids as boolean combinations of base prim...