Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering algorithm. GPU computing devices typically have characteristics which make them quite different from CPUs: increased data parallelism, increased memory bandwidth, smaller caches, lower memory capacity. Presently it is difficult to visualize large scenes with tens of millions of triangles in these memory constrained platforms. In this paper we present a compressed grid data structure, capable of state of the art rendering performance, using up to 6 less memory than conventional grid storage schemes. The compressed grid is built and traversed on the GPU
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
In the last decade, computational power, memory bandwidth and programmability capabilities of graphi...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
We present a novel and expedite way to compress triangles meshes, fans and strips for ray-tracing on...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, ...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
In the last decade, computational power, memory bandwidth and programmability capabilities of graphi...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
We present a novel and expedite way to compress triangles meshes, fans and strips for ray-tracing on...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, ...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
In the last decade, computational power, memory bandwidth and programmability capabilities of graphi...